Photographic tone reproduction for digital images
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Summary
The work presented in this paper leverages the time-tested techniques of photographic practice to develop a new tone reproduction operator and uses and extends the techniques developed by Ansel Adams to deal with digital images.
- Type
- article
- Published
- 2002-07-01
- Cited by
- 2,006
- References
- 62
- Access
- Open access
- OpenAlex
- https://openalex.org/W2240434622
- Semantic Scholar
- https://api.semanticscholar.org/CorpusID:2234474
Keywords
Computer science, Computer graphics (images), Tone mapping, Computer vision, Tone (literature)
References
- Tone Reproduction for Realistic Computer Generated Images
- The realistic presentation of synthetic images: image processing in computer graphics
- The New Zone System Manual
- Vision: A Computational Investigation into the Human Representation and Processing of Visual Information
- A Comparison of the Multiscale Retinex With Other Image Enhancement Techniques
- A simple cell model with dominating opponent inhibition for robust contrast detection
- Tone Reproduction for Interactive Walkthroughs
- Visualization of high dynamic range images
- The Application of Computer Graphics in Lighting Design
- A model of visual adaptation for realistic image synthesis
- A model for simulating the photographic development process on digital images
- Two methods for display of high contrast images
- Theory of edge detection
- For the negative
- LCIS: a boundary hierarchy for detail-preserving contrast reduction
- Brightness perception, illusory contours, and corticogeniculate feedback
- Nonlinear filtering of multiplied and convolved signals
- An Advanced Color Representation for Lossy Compression of CMYK Prepress Images
- Visual Perception in Realistic Image Synthesis
- An object-oriented model for brightness perception.
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- Realistic Rendering Of Virtual Worlds
- Appearance-driven material design
- Exposure Fusion Based on Shift-Invariant Discrete Wavelet Transform *
- Vision for Graphics
- Combining Rasterization and Ray Tracing Techniques to Approximate Global Illumination in Real-Time
- An Experimental Setup to Evaluate the Performance of Tone Mapping Algorithms
- A New Dataset for Source Identification of High Dynamic Range Images
- Constrain Propagation for Ghost Removal in High Dynamic Range Images
- Tone Reproduction and Physically Based Spectral Rendering
- An Adaptive Tone Mapping Method for Displaying High Dynamic Range Images
- Towards a filmic look and feel in real time computer graphics
- Real-time realistic rendering and high dynamic range image display and compression
- Curvilinear Grid Filtering by Adaptive Evaluation
- A review of tone reproduction techniques
- The linear Monge-Kantorovitch linear colour mapping for example-based colour transfer
- Real-time rendering of high quality glare images using vertex texture fetch on GPU
- Comparing Integrators on Perceived Realism and Quality
- Inverse rendering for artistic paintings
- Dynamic Artificial Daylight Simulation
- Génération, visualisation et évaluation d'images HDR : application à la simulation de conduite nocturne. (Rendering, visualization and evaluation of HDR images : application to driving simulation at night)
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