Combining Rasterization and Ray Tracing Techniques to Approximate Global Illumination in Real-Time
Explore this paper's citation graph
Summary
A 3D rendering engine that combines GPU rasterization and CPU ray tracing techniques in order to approximate global illumination in real-time and provides realistic indirect lighting for outdoor environments is introduced.
- Type
- article
- Published
- 2010-01-01
- Cited by
- 18
- References
- 49
- OpenAlex
- https://openalex.org/W18291273
- Semantic Scholar
- https://api.semanticscholar.org/CorpusID:15507934
Keywords
Global illumination, Rendering (computer graphics), Computer science, Ray tracing (physics), Computer graphics (images)
References
- Rehabilitation of gamma
- Physically Based Rendering, Second Edition: From Theory To Implementation
- Real Time Rendering of| Atmospheric Scattering Effects for Flight Simulators
- The Importance of Being Linearizable
- Optimising data movement rates for parallel processing applications on graphics processors
- Proceedings of the 24th annual conference on Computer graphics and interactive techniques
- Gpu gems 2: programming techniques for high-performance graphics and general-purpose computation
- Instant ray tracing: the bounding interval hierarchy
- Heuristics for ray tracing using space subdivision
- Modeling the interaction of light between diffuse surfaces
- Hardware-accelerated global illumination by image space photon mapping
- Reflective shadow maps
- Echtzeit Ray Tracing und Interaktive Globale Beleuchtungssimulation (Realtime Ray Tracing and Interactive Global Illumination)
- Efficient irradiance normal mapping
- Real-time atmospheric effects in games
- Packet-based whitted and distribution ray tracing
- A 3-dimensional representation for fast rendering of complex scenes
- Tracing ray differentials
- View-independent environment maps
- The Irradiance Volume
Cited by
- Divide and Conquer G-Buffer Ray Tracing
- Towards a heuristic based real time hybrid rendering a strategy to improve real time rendering quality using heuristics and ray tracing
- Error Metrics for Smart Image Refinement
- Real-time dynamic reflections for realistic rendering of 3D scenes
- Comparison of Acceleration Data Structures for High Quality Fast Reflections of Static and Deformable Models in Walkthrough Animations
- Realistic Rendering in 3D Walkthroughs with High Quality Fast Reflections
- State-of-the-art review of solar design tools and methods for assessing daylighting and solar potential for building-integrated photovoltaics
- Fast and Realistic Reflections Using Screen Space and GPU Ray Tracing—A Case Study on Rigid and Deformable Body Simulations
- Cloud-Assisted Hybrid Rendering for Thin-Client Games and VR Applications
- Hybrid MBlur: A Systematic Approach to Augment Rasterization with Ray Tracing for Rendering Motion Blur in Games
- A Hybrid System for Real-time Rendering of Depth of Field Effect in Games
- DHR: Distributed Hybrid Rendering for Metaverse Experiences
- Post0-VR: Enabling Universal Realistic Rendering for Modern VR via Exploiting Architectural Similarity and Data Sharing
- Revolutionizing Artistic Expression in Animated Filmmaking with Advanced Rendering Techniques
- Two-phase real-time rendering method for realistic water refraction
- Error Metrics for Smart Image Refinement
- A two-phase real-time rendering method for realistic water refraction
- BIPV Design and Performance Modelling: Tools and Methods INTERNATIONAL ENERGY AGENCY PHOTOVOLTAIC POWER SYSTEMS PROGRAMME BIPV Design and Performance Modelling: Tools and Methods
- A Heuristic to Selectively Ray Trace Light Effects in Real Time