Combining Rasterization and Ray Tracing Techniques to Approximate Global Illumination in Real-Time

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Summary

A 3D rendering engine that combines GPU rasterization and CPU ray tracing techniques in order to approximate global illumination in real-time and provides realistic indirect lighting for outdoor environments is introduced.

Type
article
Published
2010-01-01
Cited by
18
References
49

Keywords

Global illumination, Rendering (computer graphics), Computer science, Ray tracing (physics), Computer graphics (images)

References

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