Precomputed Radiance Transfer for Real-Time Rendering in Dynamic, Low-Frequency Lighting Environments

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Summary

A new, real-time method for rendering diffuse and glossy objects in low-frequency lighting environments that captures soft shadows, interreflections, and caustics and introduces functions for radiance transfer from a dynamic lighting environment through a preprocessed object to neighboring points in space.

Type
article
Published
2002-07-01
Cited by
1,178
References
56

Keywords

Global illumination, Radiance, Rendering (computer graphics), Computer science, Computer vision

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