Synthesis of Textures with Intricate Geometries using BTF and Large Number of Textured Micropolygons
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Summary
Using the proposed method, one can synthesize the patterns and silhouettes caused by small-scaled geometries with the same color distributions as BTF.
- Type
- article
- Published
- 2005-01-01
- Cited by
- 6
- References
- 11
- OpenAlex
- https://openalex.org/W88036226
- Semantic Scholar
- https://api.semanticscholar.org/CorpusID:14619140
Keywords
Rendering (computer graphics), Computer science, Computer graphics (images), Texture synthesis, Mesoscopic physics
References
- Appearance Based Object Modeling using Texture Database: Acquisition Compression and Rendering
- Patch-based BTF synthesis for real-time rendering
- Synthesizing bidirectional texture functions for real-world surfaces
- Texture synthesis by non-parametric sampling
- Precomputed Radiance Transfer for Real-Time Rendering in Dynamic, Low-Frequency Lighting Environments
- Volumetric reconstruction and interactive rendering of trees from photographs
- Synthesis of bidirectional texture functions on arbitrary surfaces
- Microfacet Billboarding
- Interactive Volumetric Textures
- Rendering Trees from Precomputed Z-Buffer Views
Cited by
- Image-Based Reconstruction and Modeling of Geometry With Complex Reflectance in Non-Diffusive Media
- Extrapolating Large-Scale Material BTFs under Cross-Device Constraints
- Extrapolation of bidirectional texture functions using texture synthesis guided by photometric normals
- Acquiring Bidirectional Texture Functions for Large-Scale Material Samples
- A Visuomotor Coordination Model for Obstacle Recognition
- Eurographics Symposium on Rendering (2006) Reconstruction of Volumetric Surface Textures for Real-time Rendering
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