Game object model version II: a theoretical framework for educational game development
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Summary
It is argued that the GOM version II can be used not only to support the development of educational computer games but to provide a mechanism to evaluate the use of computer games in the classroom.
- Type
- article
- Published
- 2007-01-16
- Cited by
- 337
- References
- 100
- OpenAlex
- https://openalex.org/W1976532823
- Semantic Scholar
- https://api.semanticscholar.org/CorpusID:54689526
Keywords
Computer science, Emotive, Educational technology, Computer game, Process (computing)
References
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- Cultural Framing of Computer/Video Games
- Gender inclusive game design : expanding the market
- Human factors in computer systems
- The Use of Computer Games to Address Misconceptions held by Students Regarding Photosynthesis and Respiration: Playing Zadarh
- Use of constructivism in the development and evaluation of an educational game environment.
- The anthropology of sport : an introduction
- Constructivism : theory, perspectives, and practice
- The Art of Computer Game Design
- What Makes Things Fun to Learn? A Study of Intrinsically Motivating Computer Games.
- Building an Educational Adventure Game: Theory, Design, and Lessons
- Creating a Role
Cited by
- Educational video game effects upon mathematics achievement and motivation scores: An experimental study examining differences between the sexes
- Play Education Video Games on Their Terms
- Mobile Game-Based Learning (mGBL) Engineering Model
- Assessment in Game-Based Learning: Foundations, Innovations, and Perspectives
- A classrom multiplayer presential game to teach electrostatics.
- Homeless: it’s no game - measuring the effectiveness of a persuasive videogame
- Media Education and Video Games: An Action-Research Project with Adolescents in an Out-of-school Educational Context.
- Play for Performance: Using Computer Games to Improve Motivation and Test-Taking Performance
- Interactive scenario development
- Cracking the Code of Electronic Games: Some Lessons for Educators
- Characteristics of an Equitable Instructional Methodology for Courses in Interactive Media
- Combining games and speech recognition in a multilingual educational environment
- Formative research on an instructional design theory for educational video games
- Learning Recycling from Playing a Kinect Game
- A G-Learning Model of Interworking with Gameplay and Learning Play by Motivation Mechanisms
- Toward a Unified Theory of Digital Games
- Seamless Learning in Serious Games - How to Improve Seamless Learning-content Integration in Serious Games
- The Game Object Model and expansive learning: Creation, instantiation, expansion, and re-representation
- Increasing the Capacity of College Counseling through Video Game Design.
- Children's Problem-Solving in Serious Games: The "Fine-Tuning System (FTS)" Elaborated.
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