Game object model version II: a theoretical framework for educational game development

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Summary

It is argued that the GOM version II can be used not only to support the development of educational computer games but to provide a mechanism to evaluate the use of computer games in the classroom.

Type
article
Published
2007-01-16
Cited by
337
References
100

Keywords

Computer science, Emotive, Educational technology, Computer game, Process (computing)

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