A G-Learning Model of Interworking with Gameplay and Learning Play by Motivation Mechanisms
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Summary
The comparative analysis of the proposed model IGLM on the design difficulty with the current design methods for educational games or G-learning, shows the proposed method can be a solution of the design difficult problem and is the best on the difficulty of, the freedom of, and the scope of designing the component parts of educational games.
- Type
- article
- Published
- 2011-10-31
- Cited by
- 0
- References
- 14
- OpenAlex
- https://openalex.org/W894475664
- Semantic Scholar
- https://api.semanticscholar.org/CorpusID:60072847
Keywords
Human–computer interaction, Computer science, Psychology
References
- Formative research on an instructional design theory for educational video games
- Got Game: How the Gamer Generation Is Reshaping Business Forever
- Game, Motivation, and Effective Learning: An Integrated Model for Educational Game Design
- Game object model version II: a theoretical framework for educational game development
- Digital game-based learning (DGBL) model and development methodology for teaching history
- Fundamental Components of the Gameplay Experience: Analysing Immersion
- 수학 교과에서 G러닝이 학습자의 정의적 영역에 미치는 영향
- 온라인게임 '군주'를 활용한 초등학교 정치수업 수행 및 효과
- Design and Development of a Digital Game-Based Learning Module on Transportation
- 교육용 게임디자인 방법들의 비교분석
- The Art of Game Design: A book of lenses
- Dungeons & Dragons
- The Art of Game Design
- Instructional Design Authoring Support for the Development of Serious Games and Mixed Reality Training
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