A G-Learning Model of Interworking with Gameplay and Learning Play by Motivation Mechanisms

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Summary

The comparative analysis of the proposed model IGLM on the design difficulty with the current design methods for educational games or G-learning, shows the proposed method can be a solution of the design difficult problem and is the best on the difficulty of, the freedom of, and the scope of designing the component parts of educational games.

Type
article
Published
2011-10-31
Cited by
0
References
14

Keywords

Human–computer interaction, Computer science, Psychology

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