Play Education Video Games on Their Terms
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Summary
This manuscript intends to share customization requests gleaned during an 18-week experimental study examining educational video game effects upon 7th graders enrolled in Mathematics and Mathematics 2 courses.
- Type
- article
- Published
- 2011-01-01
- Cited by
- 0
- References
- 27
- Access
- Open access
- OpenAlex
- https://openalex.org/W42651257
- Semantic Scholar
- https://api.semanticscholar.org/CorpusID:4571891
Keywords
Psychology, Video game, Mathematics education, Multimedia, Computer science
References
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- Analysis of the supporting websites for the use of instructional games in K-12 settings
- Girl gamers: the controversy of girl games and the relevance of female-oriented game design for instructional design
- A social-constructivist approach in physical education: Influence of dyadic interactions on tactical choices in an instructional team sport setting
- Gaming in a 3D multiuser virtual environment: engaging students in Science lessons
- Women, video gaming and learning: Beyond stereotypes
- Gameplaying for maths learning: cooperative or not?
- Adolescents and microcomputers: sex differences, proxemics, task and stimulus variables.
- Playing and Making Games for Learning
- New media resistance: Barriers to implementation of computer video games in the classroom
- Gender-oriented vs. gender-neutral computer games in education
- Gender and Racial Stereotypes in Popular Video Games
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