System Blocks: A Physical Interface for System Dynamics Learning
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Summary
This paper shows how a set of physical objects can be used as a modeling and simulation tool, merging hands-on tinkering with computer simulation, and hopes that System Blocks will enable children younger than sixth grade to model, simulate and analyze systems that are meaningful to them.
- Type
- article
- Published
- 2003-01-01
- Cited by
- 42
- References
- 14
- OpenAlex
- https://openalex.org/W26223311
- Semantic Scholar
- https://api.semanticscholar.org/CorpusID:195646156
Keywords
Interface (matter), Set (abstract data type), Computer science, Physical system, System dynamics
References
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- Principles of systems : text and workbook, chapters 1 through 10
- The fifth discipline : the art and practice of the learning organization/ Peter M. Senge
- Constructionism in Practice: Designing, Thinking, and Learning in A Digital World
- Mindstorms: Children, Computers, and Powerful Ideas
- The principles of genetic epistemology
- Sensetable: a wireless object tracking platform for tangible user interfaces
- Introduction to Computer Simulation—A System Dynamics Modeling Approach
- Digital manipulatives: new toys to think with
- Tangible bits: towards seamless interfaces between people, bits and atoms
- Tangible programming elements for young children
- Tangible Toolkits for Reflective Systems Modeling
- Encouraging innovation by engineering the learning curve
- The fifth discipline, the art and practice of the learning organization
- Tangible Programming Bricks : An approach to making programming accessible to everyone
Cited by
- Tangible E-Learning
- Tangible User Interface Design for Lower Limb Disabled Children - A composite function of toy accompanying children at home
- La robótica como herramienta para la educación en ciencias e ingeniería
- System blocks : learning about systems concepts through hands-on modeling and simulation
- Participatory Simulation of a Stock Exchange
- Collaborative robotics modular system used in education
- Defining Computational Thinking for Mathematics and Science Classrooms
- Tangicam: exploring observation tools for children
- Programming in the world
- Robotic kit TEAC2H-RI for applications in education and research
- Tangible user interfaces for children
- Making digital objects tangible: A case study for tangibility in preschoolers' multimedia learning
- How Young Children Learn to Program With Sensor, Action, and Logic Blocks
- The spelling bee: an augmented physical block system that knows how to spell
- Touch Your Program with Hands: Qualities in Tangible Programming Tools for Novice
- Extending tangible interfaces for education: digital montessori-inspired manipulatives
- The optimization of an export/import company by use of a MIMO/4G channel
- “I want my robot to look for food”: Comparing Kindergartner’s programming comprehension using tangible, graphic, and hybrid user interfaces
- Hands-on modeling and simulation of systems
- Understanding the building blocks of dynamic systems
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- The psychology of meaningful verbal learning : an introduction to school learning / David P. Ausubel
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