Statistical Properties of Car Following: Theory and Driving Simulator Experiments
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Summary
A fair simple car driving simulator created based on the open source engine TORCS is used and it is hypothesized that the car jerk together with the car acceleration are additional phase variables required for describing the dynamics of car motion governed by human drivers.
- Type
- preprint
- Published
- 2015-05-19
- Cited by
- 4
- References
- 26
- Access
- Open access
- OpenAlex
- https://openalex.org/W2267369704
- Semantic Scholar
- https://api.semanticscholar.org/CorpusID:119230703
Keywords
Jerk, Overtaking, Acceleration, Driving simulator, Simulation
References
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- Modelling driver behaviour: a rationale for multivariate statistics
- A time-discrete harmonic oscillator model of human car-following
- How human drivers control their vehicle
- Bounded rational driver models
- Intermittent control: a computational theory of human control
- Learning an Intermittent Control Strategy for Postural Balancing Using an EMG-Based Human-Computer Interface
- Visuomotor tracking on a computer screen - an experimental paradigm to study the dynamics of motor control
- Multiple Car-Following Data with Real-Time Kinematic Global Positioning System
- Stick balancing, falls and Dragon-Kings
- Statistical analysis of floating-car data: an empirical study
- Visual control of stable and unstable loads: what is the feedback delay and extent of linear time‐invariant control?
- Functional stabilization of unstable fixed points: human pole balancing using time-to-balance information.
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