Incorporating Handheld Computers into a Public Science Center: A Design Research Study
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Summary
The feasibility of using handheld computers to customize learning opportunities was explored using a design research process with 68 visitor groups to a small interactive science museum and aquarium.
- Type
- article
- Published
- 2008-10-16
- Cited by
- 7
- References
- 37
- OpenAlex
- https://openalex.org/W2047741073
- Semantic Scholar
- https://api.semanticscholar.org/CorpusID:62210279
Keywords
Visitor pattern, Mobile device, Personalization, Computer science, Center (category theory)
References
- Smart classroom: Enhancing collaborative learning using pervasive computing technology
- The Experience Economy
- Exhibit Labels
- The State of the Art in Museum Handhelds in 2003.
- From Docent to Cyberdocent: Education and Guidancein the Virtual Museum
- The experience economy : work is theatre & every business a stage
- Acts of meaning
- Using Identity‐Related Visit Motivations as a Tool for Understanding Adult Zoo and Aquarium Visitors' Meaning‐Making
- Using the contextual model of learning to understand visitor learning from a science center exhibition
- Moving from task‐oriented to learning‐oriented strategies on school excursions to museums
- An Identity‐Centered Approach to Understanding Museum Learning
- Portable Computers & Interactive Multimedia: A New Paradigm for Interpreting Museum Collections
- Audio augmented reality: a prototype automated tour guide
- What Is an “Expert Student?”
- Testing a museum exhibition design assumption: Effect of explicit labeling of exhibit clusters on visitor concept development
- Evaluation of a Handheld Data Collection Interface for Science Learning
- SMS-based discussions - technology enhanced collaboration for a literature course
- Design Experiments in Educational Research
- I-Guides in Progress: Two Prototype Applications for Museum Educators and Visitors Using Wireless Technologies to Support Informal Science Learning
- Design experiments: Theoretical and methodological challenges in creating complex interventions in c
Cited by
- Nga Wahi Ipurangi - Digital Places
- Using Technology to Educate Zoo Visitors About Conservation
- Visitor Motivations Across Three Informal Education Institutions: An Application of the Identity-Related Visitor Motivation Model
- Making an Aquarium Environment Interactive: A Design Research Analysis of Exhibit Design Processes
- Mobile device use at festivals: opportunities for value creation
- Supporting Observing-on-the-Move with Proximity-Based Technology: Designing for Children’s Scientific Observations Outdoors
- Integrating Mobile Computers into Informal Science Education
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