Model simplification using vertex-clustering
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Summary
The technique is advanced with careful consideration ofroximation quality and smoothness in transitions between different levels of simplification, while maintaining its efficiency and efb%iveness.
- Type
- article
- Published
- 1997-04-30
- Cited by
- 252
- References
- 18
- OpenAlex
- https://openalex.org/W2039689486
- Semantic Scholar
- https://api.semanticscholar.org/CorpusID:6576011
Keywords
Computer science, Cluster analysis, Vertex (graph theory), Data mining, Theoretical computer science
References
- Polygonal Simplification: An Overview
- Visibility Computations in Densely Occluded Polyhedral Environments
- Hierarchical Z-buffer visibility
- A data reduction scheme for triangulated surfaces
- Simplification of objects rendered by polygonal approximations
- Decimation of triangle meshes
- Adaptive display algorithm for interactive frame rates during visualization of complex virtual environments
- Multiresolution analysis of arbitrary meshes
- Full‐range approximation of triangulated polyhedra.
- Re-tiling polygonal surfaces
- Real-time, continuous level of detail rendering of height fields
- Progressive meshes
- Simplification envelopes
- Mesh optimization
- Mesh Simplification
- Multi-resolution 3D approximations for rendering complex scenes
Cited by
- Automatically reducing and bounding geometric complexity by using images
- Hierarchical Levels of Detail for Fast Display of Large Static and Dynamic Environments
- Detections and applications of saliency on 3D surfaces by using retinex theory
- Pré-traitement de grosses bases de données pour la visualisation interactive
- Progressive Meshes with Controlled Topology Modifications
- Interactive exploration of distributed 3D databases over the Internet
- EFFICIENT PHYSICS-BASED ROOM-ACOUSTICS MODELING AND AURALIZATION
- Optimized Representations for the Acceleration of Display- and Collision Queries. (Représentations optmisées pour l'accélération des requêtes d'affichage et de collision)
- Generating Simple Polygonal Objects From Point Cloud
- Simplification, LOD and MultiresolutionPrinciples and Applications
- Multiresolution Modeling: Survey and Future Opportunities
- Extracting shapes from binary grids
- Parallel spatial data structures for interactive rendering
- Clustering for Surface Reconstruction
- Simplification and Compression of 3D Scenes
- Survey on Computer Representations of Trees for Realistic and Efficient Rendering
- A review on level of detail
- Model simplification using image and geometry-based metrics
- Enhanced vector quantization for data reduction and filtering
- Simplification Culling of Static and Dynamic Scene Graphs
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