Model simplification using image and geometry-based metrics
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Summary
A method for image-driven simplification that uses rendered images of an object and an image metric to directly capture and preserve the visual appearance, which allows the effects of surface attributes, visibility, and rendering parameters and viewing conditions to be explicitly accounted for during simplification.
- Type
- dissertation
- Published
- 2000-01-01
- Cited by
- 43
- References
- 154
- OpenAlex
- https://openalex.org/W1509570622
- Semantic Scholar
- https://api.semanticscholar.org/CorpusID:118137019
Keywords
Rendering (computer graphics), Computer science, Heuristics, Algorithm, Computer graphics
References
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- Hierarchical levels of detail to accelerate the rendering of large static and dynamic polygonal environments
- A General Framework for Mesh Decimation
- Modeling and rendering architecture from photographs: a hybrid geometry- and image-based approach
- Model Simplification Through Refinement
- The renderman companion - a programmer's guide to realistic computer graphics
- Visual methods for three-dimensional modeling
- Photorealistic Scene Reconstruction by Voxel Coloring
- Image-driven simplification
- An efficiently computable metric for comparing polygonal shapes
- A topology modifying progressive decimation algorithm
- Consistent solid and boundary representations from arbitrary polygonal data
- A visibility algorithm for hybrid geometry- and image-based modeling and rendering
- Variational surface modeling
Cited by
- Visual saliency guided textured model simplification
- A review on level of detail
- ViSUS: Visualization Streams for Ultimate Scalability
- Wireless Sensor Networks—Node Localization for Various Industry Problems
- Perception of simplification artifacts for animated characters
- Evaluation of supra-threshold perceptual metrics for 3D models
- Quadric-based simplification in any dimension
- Perceptually driven interactive geometry remeshing
- Efficiently using connectivity information between triangles in a mesh for real-time renderin
- Wireless Sensor Network Configuration—Part I: Mesh Simplification for Centralized Algorithms
- Perceptually guided simplification of lit, textured meshes
- Wireless Sensor Network Configuration—Part II: Adaptive Coverage for Decentralized Algorithms
- FQM: a fast quality measure for efficient transmission of textured 3D models
- Perceptual Metrics for Static and Dynamic Triangle Meshes
- Visual Important-Driven Interactive Rendering of 3D Geometry Model over Lossy WLAN
- 3D Model Transmission and Interactive Rendering over Wireless Network
- Out of Core Simplification with Appearance Preservation for Computer Game Applications
- Hardware-compatible vertex compression using quantization and simplification
- Image-Error-Based Level of Detail for Landscape Visualization
- Perceptually Optimized UDP-Lite Protocol for 3D Model Streaming among Lossy Network
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