Data-driven biped control
Explore this paper's citation graph
Summary
This work presents a dynamic controller to physically simulate under-actuated three-dimensional full-body biped locomotion and takes motion capture reference data to reproduce realistic human locomotion through realtime physically based simulation.
- Type
- article
- Published
- 2010-07-26
- Cited by
- 228
- References
- 37
- Access
- Open access
- OpenAlex
- https://openalex.org/W1962715001
- Semantic Scholar
- https://api.semanticscholar.org/CorpusID:16791321
Keywords
Computer science, Control (management), Artificial intelligence
References
- Learning from demonstration and adaptation of biped locomotion
- Generating whole body motions for a biped humanoid robot from captured human dances
- Linear Bellman combination for control of character animation
- Stumbling with optimal phase reset during gait can prevent a humanoid from falling
- SIMBICON: simple biped locomotion control
- Adapting simulated behaviors for new characters
- A hierarchical approach to interactive motion editing for human-like figures
- Simulating biped behaviors from human motion data
- Momentum control for balance
- Synthesizing physically realistic human motion in low-dimensional, behavior-specific spaces
- Robust task-based control policies for physics-based characters
- Synthesis of constrained walking skills
- Motion capture-driven simulations that hit and react
- Efficient synthesis of physically valid human motion
- Walking Control Algorithm of Biped Humanoid Robot on Uneven and Inclined Floor
- Interactive simulation of stylized human locomotion
- Optimal gait and form for animal locomotion
- Synchronized multi-character motion editing
- Stochastic policy gradient reinforcement learning on a simple 3D biped
- Optimizing walking controllers
Cited by
- Goal-Directed Biped Stepping and Push Recovery with Momentum Control
- Procedural locomotion of multi-legged characters in complex dynamic environments : real-time applications. (Locomotion procédurale de créatures à n-pattes dans des environnements complexes et dynamiques : vers des applications en temps réels)
- Adaptive motion synthesis and motor invariant theory
- Feedback control for rotational movements in feature space
- Controller Design for Multi‐Skilled Bipedal Characters
- Data-driven bird simulation
- Control of rotational dynamics for ground behaviors
- Controlling physics-based characters using soft contacts
- Physically plausible simulation for character animation
- Introduction to data-driven animation: programming with motion capture
- Iterative Training of Dynamic Skills Inspired by Human Coaching Techniques
- Using natural vibrations to guide control for locomotion
- Locomotion control for many-muscle humanoids
- Computational design of walking automata
- Design an interactive virtual physics environment with uncertainties control to support motion tracking
- Dynamic terrain traversal skills using reinforcement learning
- Anticipatory balance control
- Interactive Character Animation Using Simulated Physics: A State‐of‐the‐Art Review
- Optimization control for biped motion trajectory
- Push-recovery stability of biped locomotion
Related papers
No related papers recorded.