Hierarchical recurrent neural network for skeleton based action recognition
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- Type
- article
- Published
- 2015-06-07
- Cited by
- 2,073
- References
- 40
- Access
- Open access
- OpenAlex
- https://openalex.org/W1950788856
- Semantic Scholar
- https://api.semanticscholar.org/CorpusID:8040013
Keywords
Skeleton (computer programming), Computer science, Recurrent neural network, Human skeleton, Artificial intelligence
References
- Gradient Flow in Recurrent Nets: the Difficulty of Learning Long-Term Dependencies
- Recurrent Neural Network Regularization
- A discussion on the validation tests employed to compare human action recognition methods using the MSR Action3D dataset
- Classifying and visualizing motion capture sequences using deep neural networks
- Sequence of the Most Informative Joints (SMIJ): A new representation for human skeletal action recognition
- The Moving Pose: An Efficient 3D Kinematics Descriptor for Low-Latency Action Recognition and Detection
- Leveraging Hierarchical Parametric Networks for Skeletal Joints Based Action Segmentation and Recognition
- Action recognition on motion capture data using a dynemes and forward differences representation
- Robust human action recognition via long short-term memory
- Action recognition from motion capture data using Meta-Cognitive RBF Network classifier
- Bio-inspired Dynamic 3D Discriminative Skeletal Features for Human Action Recognition
- Human Action Recognition by Representing 3D Skeletons as Points in a Lie Group
- Real-time human pose recognition in parts from single depth images
- Long Short-Term Memory
- Real-time human action recognition based on depth motion maps
- Berkeley MHAD: A comprehensive Multimodal Human Action Database
- Real-time human action recognition from motion capture data
- Super Normal Vector for Activity Recognition Using Depth Sequences
- Prediction of Human Activity by Discovering Temporal Sequence Patterns
- Structured Time Series Analysis for Human Action Segmentation and Recognition
Cited by
- An interactive and low-cost full body rehabilitation framework based on 3D immersive serious games
- Jointly Learning Heterogeneous Features for RGB-D Activity Recognition
- Deep Gaussian Conditional Random Field Network: A Model-Based Deep Network for Discriminative Denoising
- Semi-supervised Learning with Encoder-Decoder Recurrent Neural Networks: Experiments with Motion Capture Sequences
- Recurrent Neural Networks for driver activity anticipation via sensory-fusion architecture
- Structural-RNN: Deep Learning on Spatio-Temporal Graphs
- A Review of Human Activity Recognition Methods
- Rank Pooling for Action Recognition
- Brain4Cars: Car That Knows Before You Do via Sensory-Fusion Deep Learning Architecture
- Space-Time Representation of People Based on 3D Skeletal Data: A Review
- Moving Poselets: A Discriminative and Interpretable Skeletal Motion Representation for Action Recognition
- Learning Contextual Dependence With Convolutional Hierarchical Recurrent Neural Networks
- Human action recognition using multi-layer codebooks of key poses and atomic motions
- RGB-D-based action recognition datasets: A survey
- Deep Multimodal Feature Analysis for Action Recognition in RGB+D Videos
- Representation Learning of Temporal Dynamics for Skeleton-Based Action Recognition
- Classification of human actions using pose-based features and stacked auto encoder
- Discriminative Relational Representation Learning for RGB-D Action Recognition
- R3DG features: Relative 3D geometry-based skeletal representations for human action recognition
- Latent Max-Margin Multitask Learning With Skelets for 3-D Action Recognition
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