A discussion on the validation tests employed to compare human action recognition methods using the MSR Action3D dataset
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Summary
This paper aims to determine which is the best human action recognition method based on features extracted from RGB-D devices, such as the Microsoft Kinect, according to the methodology used for the validation in orden to clarify the existing confusion.
- Type
- preprint
- Published
- 2014-07-28
- Cited by
- 47
- References
- 81
- Access
- Open access
- OpenAlex
- https://openalex.org/W1613200643
- Semantic Scholar
- https://api.semanticscholar.org/CorpusID:12221877
Keywords
Action (physics), Computer science, Action recognition, Artificial intelligence, Machine learning
References
- Human Action Recognition with Depth Cameras
- A real time system for dynamic hand gesture recognition with a depth sensor
- Deep Convolutional Neural Networks for Action Recognition Using Depth Map Sequences
- Iterative temporal learning and prediction with the sparse online echo state gaussian process
- Grassmannian Sparse Representations and Motion Depth Surfaces for 3D Action Recognition
- Sequence of the Most Informative Joints (SMIJ): A new representation for human skeletal action recognition
- Effective approaches in human action recognition
- Fast Exact Hyper-graph Matching with Dynamic Programming for Spatio-temporal Data
- The Moving Pose: An Efficient 3D Kinematics Descriptor for Low-Latency Action Recognition and Detection
- Attractor-Shape for Dynamical Analysis of Human Movement: Applications in Stroke Rehabilitation and Action Recognition
- On the improvement of human action recognition from depth map sequences using Space-Time Occupancy Patterns
- Action recognition on motion capture data using a dynemes and forward differences representation
- Instructing people for training gestural interactive systems
- Evolutionary joint selection to improve human action recognition with RGB-D devices
- Body Surface Context: A New Robust Feature for Action Recognition From Depth Videos
- Action Recognition from Depth Sequences Using Depth Motion Maps-Based Local Binary Patterns
- Online gesture recognition from pose kernel learning and decision forests
- Joint Angles Similarities and HOG2 for Action Recognition
- Real time action recognition using histograms of depth gradients and random decision forests
- G3D: A gaming action dataset and real time action recognition evaluation framework
Cited by
- Stats-Calculus Pose Descriptor Feeding A Discrete HMM Low-latency Detection and Recognition System For 3D Skeletal Actions
- Hierarchical recurrent neural network for skeleton based action recognition
- Substitutive skeleton fusion for human action recognition
- Hankelet-based dynamical systems modeling for 3D action recognition
- 3D skeleton-based human action classification: A survey
- Depth Context: a new descriptor for human activity recognition by using sole depth sequences
- Space-Time Representation of People Based on 3D Skeletal Data: A Review
- Human action recognition using multi-layer codebooks of key poses and atomic motions
- A Human Activity Recognition System Using Skeleton Data from RGBD Sensors
- Representation Learning of Temporal Dynamics for Skeleton-Based Action Recognition
- Gesture and Action Recognition by Evolved Dynamic Subgestures
- Mining 3D Key-Pose-Motifs for Action Recognition
- Recognizing Actions in 3D Using Action-Snippets and Activated Simplices
- Improving Action Recognition Using Collaborative Representation of Local Depth Map Feature
- Evolutionary Bags of Space-Time Features for Human Analysis
- Human action recognition via skeletal and depth based feature fusion
- Online human moves recognition through discriminative key poses and speed-aware action graphs
- 3D Action Recognition Using Multiscale Energy-Based Global Ternary Image
- Improving action recognition by selection of features
- Learning Discriminative Activated Simplices for Action Recognition
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