Kinect Deform: Enhanced 3D Reconstruction of Non-rigidly Deforming Objects

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Summary

This work proposes KinectDeform, an algorithm which combines a fast non-rigid scene tracking algorithm based on octree data representation and hierarchical voxel associations with a recursive data filtering mechanism and shows improved results in terms of smoothness and feature preserving 3D reconstructions with reduced noise.

Type
article
Published
2014-12-08
Cited by
9
References
37
Access
Open access

Keywords

Octree, Computer science, Computer vision, Artificial intelligence, Voxel

References

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