The Meeting of Gestalt and Cognitive Load Theories in Instructional Screen Design
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Summary
The usefulness of the combined perspectives drawn from the Gestalt Theory and CLT for educational visual screen design were applied to the redesign of an instructional multimedia application, WoundCare, designed to teach nursing students wound management, and evaluation results were encouraging.
- Type
- article
- Published
- 2004-01-01
- Cited by
- 5
- References
- 17
- Access
- Open access
- OpenAlex
- https://openalex.org/W43331758
- Semantic Scholar
- https://api.semanticscholar.org/CorpusID:37618576
Keywords
Gestalt psychology, Computer science, Cognition, Cognitive load, Cognitive science
References
- Cognitive Load Theory and the Format of Instruction
- When problem solving is superior to studying worked examples.
- Managing split-attention and redundancy in multimedia instruction
- Cognitive Load Theory and Instructional Design: Recent Developments
- A comparison of cognitive load associated with discovery learning and worked examples
- Cognitive Architecture and Instructional Design
- Cognitive Principles of Multimedia Learning: The Role of Modality and Contiguity
- Optimising student cognitive load in computer education
- Gestalt Theory: A Foundation for Instructional Screen Design
- Cognitive Load During Problem Solving: Effects on Learning
- THE SPLIT‐ATTENTION EFFECT AS A FACTOR IN THE DESIGN OF INSTRUCTION
- The Role of Visual Indicators in Dual Sensory Mode Instruction
- A Split-Attention Effect in Multimedia Learning: Evidence for Dual Processing Systems in Working Memory
Cited by
- Are Pretty Interfaces Worth the Time? The Effects of User Interface Types on Web-Based Instruction
- The use of anti-patterns in human computer interaction: wise or III-advised?
- Don't do this - Pitfalls in using anti-patterns in teaching human-computer interaction principles
- Prediction of Workload under Distraction using Supervised Learning Algorithms
- Towards A Bigger, Brighter Room: Exploring the Affordances of a Tangible Computing Tool Within a Creative Computing Program for Youth
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