Survivors of chronic stroke – participant evaluations of commercial gaming for rehabilitation
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Summary
Virtual reality for rehabilitation may be a feasible tool for increasing the survivors’ confidence in completing ADL post-stroke, and incorporation of participant feedback may increase enjoyment and adherence to the rehabilitation programmes.
- Type
- article
- Published
- 2016-01-05
- Cited by
- 29
- References
- 47
- OpenAlex
- https://openalex.org/W26728133
- Semantic Scholar
- https://api.semanticscholar.org/CorpusID:46843116
Keywords
Philosophy, Humanities
References
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- An affordable, computerised, table-based exercise system for stroke survivors
- Wii-based movement therapy to promote improved upper extremity function post-stroke: a pilot study.
- Virtual reality games for rehabilitation of people with stroke: perspectives from the users
- Virtual Environments for Motor Rehabilitation: Review
- Heart Disease and Stroke Statistics—2013 Update
- Stroke patients' experiences with Wii Sports® during inpatient rehabilitation
- Barriers associated with exercise and community access for individuals with stroke.
- Therapy Impact on Functional Recovery in Stroke Rehabilitation
- Reconsidering the motor recovery plateau in stroke rehabilitation.
- The impact of mild stroke on meaningful activity and life satisfaction.
Cited by
- Prospective clinical study of rehabilitation interventions with multisensory interactive training in patients with cerebral infarction: study protocol for a randomised controlled trial
- Effect of segmental muscle vibration on upper extremity functional ability poststroke
- What is the impact of user affect on motor learning in virtual environments after stroke? A scoping review
- A Game Changer: 'The Use of Digital Technologies in the Management of Upper Limb Rehabilitation'.
- Developing an intelligent activity-based client-centred training system with a user-centred approach
- Effectiveness of focal muscle vibration on hemiplegic upper extremity spasticity in individuals with stroke: A systematic review
- Proposed Conceptual Design Model of Persuasive Game for Upper limb for Stroke Rehabilitation
- The social construction of quality diabetes care appointments in primary care by adults with mild-to-moderate learning disabilities, their supporters and healthcare professionals
- Analysis of Physical Therapy in Stroke
- JOGOS USADOS NA REABILITAÇÃO APÓS ACIDENTE VASCULAR CEREBRAL: SCOPING REVIEW
- Immersive Virtual Reality to Improve Outcomes in Veterans With Stroke: Protocol for a Single-Arm Pilot Study
- Motivation, Usability, and Credibility of an Intelligent Activity-Based Client-Centred Training System to Improve Functional Performance in Neurological Rehabilitation: An Exploratory Cohort Study
- Physical Therapy in Patients After Subarachnoid Haemorrhage. Clinical and Social Study
- Virtual reality gaming in rehabilitation after stroke – user experiences and perceptions
- Efficacy of a technology-based client-centred training system in neurological rehabilitation: a randomised controlled trial
- PHYSICAL PROCEDURES IN POST-STROKE PATIENTS. CLINICAL AND SOCIAL PROBLEMS.
- Virtual and Augmented Reality in Mental Health Treatment
- Assessment of Home-based Physical Therapy in Stroke Patients
- Immersion Therapy with Head-Mounted Display for Rehabilitation of the Upper Limb after Stroke—Review
- Perceptions of stroke survivors regarding factors affecting adoption of technology and exergames for rehabilitation
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