Virtual reality environments to enhance upper limb functional recovery in patients with hemiparesis.
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Summary
It is necessary to demonstrate that movements made in virtual environments are similar to those made in equivalent physical environments, as a first step in the validation of the use of VR environments for rehabilitation.
- Type
- article
- Published
- 2009-01-01
- Cited by
- 59
- References
- 76
- OpenAlex
- https://openalex.org/W19161518
- Semantic Scholar
- https://api.semanticscholar.org/CorpusID:11783265
Keywords
Virtual reality, Hemiparesis, Rehabilitation, Task (project management), Physical medicine and rehabilitation
References
- Virtual reality in the assessment of neuromotor diseases: measurement of time response in real and virtual environments.
- Rehabilitation after Stroke using Virtual Reality, Haptics (force feedback) and Telemedicine
- Virtual reality training for stroke rehabilitation
- Movement Science: Foundations for Physical Therapy in Rehabilitation
- Hemispheric specialization in the co-ordination of arm and trunk movements during pointing in patients with unilateral brain damage
- Current uses of virtual reality for children with disabilities.
- Threshold position control and the principle of minimal interaction in motor actions.
- Do psychological variables modify motor recovery among patients with mild arm paresis after stroke or traumatic brain injury who receive the Arm Ability Training?
- Principles of experience-dependent neural plasticity: implications for rehabilitation after brain damage.
- Sequential control signals determine arm and trunk contributions to hand transport during reaching in humans
- Motor compensation and recovery for reaching in stroke patients
- Recruitment and sequencing of different degrees of freedom during pointing movements involving the trunk in healthy and hemiparetic subjects
- Virtual Reality and Neuropsychology: Upgrading the Current Tools
- Interjoint coordination dynamics during reaching in stroke
- Use of the trunk for reaching targets placed within and beyond the reach in adult hemiparesis
- Virtual Environments for Motor Rehabilitation: Review
- The control of muscle tone, reflexes, and movement
- The Challenge of Using Virtual Reality in Telerehabilitation
- Virtual reality and disability: emergence and challenge
- Chronic transformation of muscle in spasticity: a peripheral contribution to increased tone.
Cited by
- Visual properties of virtual target objects : implications for reaching and grasping tasks in a virtual reality rehabilitation context
- Survivors of chronic stroke – participant evaluations of commercial gaming for rehabilitation
- Effects of conventional neurological treatment and a virtual reality training program on eye-hand coordination in children with cerebral palsy
- Virtual Reality based stroke neurorehabilitation: Development and Assessment of the Rehabilitation Gaming System
- Games for Rehabilitation
- Considerations for virtual environments for upper limb rehabilitation tasks
- Abnormal reaching behaviour in virtual environments: preliminary observations
- Applying Gaming Principles to Virtual Environments for Upper Extremity Therapy Games
- Minimal forced use without constraint stimulates spontaneous use of the impaired upper extremity following motor cortex injury
- Effect of viewing angle on arm reaching while standing in a virtual environment: potential for virtual rehabilitation.
- Virtual Reality for Sensorimotor Rehabilitation Post-Stroke: The Promise and Current State of the Field
- Virtual reality game-based therapy for treatment of postural and co-ordination abnormalities secondary to TBI: A pilot study
- Quantitative evaluation of the Microsoft KinectTM for use in an upper extremity virtual rehabilitation environment
- Virtual reality game-based therapy for persons with TBI: A pilot study
- Development of a 3D immersive videogame to improve arm-postural coordination in patients with TBI
- Protocolos de realidad virtual en el accidente cerebrovascular: revisión de los efectos en la funcionalidad del sistema motor humano
- Non-immersive Virtual Reality for Fine Motor Rehabilitation of Functional Activities in Individuals with Chronic Stroke: A Review
- Applications of Brain–Machine Interface Systems in Stroke Recovery and Rehabilitation
- Virtual reality based rehabilitation speeds up functional recovery of the upper extremities after stroke: A randomized controlled pilot study in the acute phase of stroke using the Rehabilitation Gaming System
- Does use of a virtual environment change reaching while standing in patients with traumatic brain injury?
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