Effectiveness of Serious Games for Leap Motion on the Functionality of the Upper Limb in Parkinson's Disease: A Feasibility Study
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Summary
The obtained results support the fact that the set of developed video games can be combined to define different therapy protocols and that the information obtained is richer than the one obtained through current clinical metrics, serving as method of motor function assessment.
- Type
- article
- Published
- 2018-04-11
- Cited by
- 61
- References
- 41
- Access
- Open access
- OpenAlex
- https://openalex.org/W2797135265
- Semantic Scholar
- https://api.semanticscholar.org/CorpusID:44062702
Keywords
Protocol (science), Set (abstract data type), Motion (physics), Physical medicine and rehabilitation, Computer science
References
- The social impact of Parkinson's disease in Spain: Report by the Spanish Foundation for the Brain
- Neurorehabilitation in Parkinson's Disease: An Evidence-Based Treatment Model
- Home-based virtual reality balance training and conventional balance training in Parkinson's disease: A randomized controlled trial.
- Prevalence of Parkinson's disease in Europe: A collaborative study of population-based cohorts. Neurologic Diseases in the Elderly Research Group.
- Refining the Test Phase of Usability Evaluation: How Many Subjects Is Enough?
- Unobtrusive Tremor Detection and Measurement via Human-Machine Interaction
- Neurorrehabilitación. Métodos Específicos De Valoración Y Tratamiento
- Physiotherapy in Parkinson's disease patients: Recommendations for clinical practice
- Parkinson's disease: The syndrome, the pathogenesis and pathophysiology
- Effect of Nintendo Wii™-based motor and cognitive training on activities of daily living in patients with Parkinson's disease: a randomised clinical trial.
- Escalas de valoración y tratamiento fisioterápico en la enfermedad de Parkinson
- Leap motion controlled videogame-based therapy for rehabilitation of elderly patients with subacute stroke: a feasibility pilot study
- Advanced Parkinson's disease: clinical characteristics and treatment. Part II.
- Comparison of the effects of a self‐supervised home exercise program with a physiotherapist‐supervised exercise program on the motor symptoms of Parkinson's disease
- Is Physical Exercise Beneficial for Persons with Parkinson's Disease?
- Virtual reality for stroke rehabilitation.
- Physiotherapy intervention in Parkinson’s disease: systematic review and meta-analysis
- Free-hand interaction with leap motion controller for stroke rehabilitation
- Parkinson's Disease in the Gulf Countries: An Updated Review
- A virtual ball task driven by forearm movements for neuro-rehabilitation
Cited by
- Towards a framework for rehabilitation and assessment of upper limb motor function based on Serious Games
- Objective evaluation of bradykinesia in Parkinson’s disease using an inexpensive marker-less motion tracking system
- Recent advances in rehabilitation for Parkinson’s Disease with Exergames: A Systematic Review
- Leap Motion Controller-based training for upper extremity rehabilitation in children and adolescents with physical disabilities: A randomized controlled trial.
- Exergaming-Based Dexterity Training in Persons With Parkinson Disease: A Pilot Feasibility Study
- Robotics in Health Care: Perspectives of Robot-Aided Interventions in Clinical Practice for Rehabilitation of Upper Limbs
- Vision-based serious games and virtual reality systems for motor rehabilitation: A review geared toward a research methodology
- Evaluating A VR-based Box and Blocks Test for Automatic Assessment of Manual Dexterity: A Preliminary Study in Parkinson’s Disease
- Leap motion controlled video game-based therapy for upper limb rehabilitation in patients with Parkinson’s disease: a feasibility study
- A systematic review of gamification techniques applied to elderly care
- Interactive therapeutic systems for fallprevention using computervision technologies
- The Impact of a Novel Immersive Virtual Reality Technology Associated with Serious Games in Parkinson’s Disease Patients on Upper Limb Rehabilitation: A Mixed Methods Intervention Study
- Effects of virtual reality associated with serious games for upper limb rehabilitation inpatients with multiple sclerosis: randomized controlled trial
- Validity of a Fully-Immersive VR-Based Version of the Box and Blocks Test for Upper Limb Function Assessment in Parkinson’s Disease
- Automatic Assessment of Arm Motor Function and Postural Stability in Virtual Scenarios: Towards a Virtual Version of the Fugl-Meyer Test
- Evaluation of leap motion controller effectiveness on 2D game environments using usability heuristics
- Clinical Decision Support Systems with Game-based Environments, Monitoring Symptoms of Parkinson’s Disease with Exergames
- Serious Gaming Technology in Upper Extremity Rehabilitation: Scoping Review
- Objective Evaluation of Motor Symptoms in Parkinson’s Disease via a Dual System of LEAP Motion Controllers
- The Effect of a Full Upper-Limb Control System and Its Usage in Stroke Rehabilitation
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