Digital Game-Based Learning
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Summary
This special issue of Computers in the Schools focuses on digital game-based learning and consists of six outstanding articles, which provide readers with examples of game- based learning in practice, as well as discussion of game features that optimize learning opportunities.
- Type
- article
- Published
- 2014-04-03
- Cited by
- 2,087
- References
- 0
- OpenAlex
- https://openalex.org/W2319021147
- Semantic Scholar
- https://api.semanticscholar.org/CorpusID:61511400
Keywords
Popularity, Game based learning, Computer science, Multimedia, Educational game
References
No references recorded for this paper.
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- Student Perceptions of an Effective Learning Environment Across the Dimensions of Synchronous, Asynchronous, and Face-to-Face Instruction During COVID
- Using Commercial Games to Support Teaching in Higher Education
- CAN MOODLE BE USED FOR STRUCTURAL GAMIFICATION
- Does cognitive load influence performance in a game-based learning task?
- Using mini-games for learning multiplication and division: A longitudinal effect study
- ReCALL special issue: Digital games for language learning: challenges and opportunities
- Games in Formal Educational Settings : Obstacles for the development and use of learning games
- Play and learn : designing educational tools for children
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- Play for Performance: Using Computer Games to Improve Motivation and Test-Taking Performance
- MagMAR. Collaborative, Mobile Augmented Reality supported game with player generated content.
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