Games, Motivation, and Learning: A Research and Practice Model

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Summary

An input-processoutput model of instructional games and learning is presented that elaborates the key features of games that are of interest from an instructional perspective; the game cycle of user judgments, behavior, and feedback that is a hallmark of engagement in game play; and the types of learning outcomes that can be achieved.

Type
article
Published
2002-12-01
Cited by
3,333
References
116

Keywords

Game mechanics, Perspective (graphical), Computer science, Instructional design, Turns, rounds and time-keeping systems in games

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