QSplat: a multiresolution point rendering system for large meshes
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Summary
This work describes a system for representing and progressively displaying meshes that combines a multiresolution hierarchy based on bounding spheres with a rendering system based on points, which is suitable for large data sets.
- Type
- article
- Published
- 2000-07-01
- Cited by
- 1,252
- References
- 43
- Access
- Open access
- OpenAlex
- https://openalex.org/W2113634802
- Semantic Scholar
- https://api.semanticscholar.org/CorpusID:715951
Keywords
Computer science, Polygon mesh, Computer graphics (images), Rendering (computer graphics), Computer vision
References
- The Use of Points as a Display Primitive
- Database Management for Interactive Display of Large Architectural Models
- Applications of spatial data structures
- Applications of spatial data structures - computer graphics, image processing, and GIS
- The Cone of Normals Technique for Fast Processing of Curved Patches
- Interactive volume rendering
- Two algorithms for the three-dimensional reconstruction of tomograms.
- A method for the construction of minimum-redundancy codes
- Fitting smooth surfaces to dense polygon meshes
- Fast backface culling using normal masks
- Geometric compression through topological surgery
- Hierarchical Z-buffer visibility
- A volumetric method for building complex models from range images
- Interactive multiresolution surface viewing
- Towards an interactive high visual complexity animation system
- Hierarchical back-face computation
- View-dependent simplification of arbitrary polygonal environments
- View-dependent refinement of progressive meshes
- MMR: an interactive massive model rendering system using geometric and image-based acceleration
- A 3-dimensional representation for fast rendering of complex scenes
Cited by
- Point cloud normal estimation via low-rank subspace clustering
- Accelerating the rendering process using impostors
- Efficient rendering for three-dimensional displays
- Robust and efficient processing techniques for static and dynamic geometric data
- Adaptive quantization with error bounds for compressed view-dependent multiresolution meshes
- Darstellung komplexer Szenen mit punktbasierten Multiskalenmodellen
- World-Space Sample Caching for Efficient Ray Tracing of Highly Complex Scenes
- Salient Representation of Volume Data
- A Survey of Techniques and Technologies for Web-Based Real-Time Interactive Rendering
- Continuous reconstruction, rendering, and editing of point-sampled surfaces
- Simple and fast ray tracing of point-based geometry
- Impostors, Pseudo-instancing and Image Maps for GPU Crowd Rendering
- Sparse volumetric deformation
- A Fast Algorithm for Delaunay Based Surface Reconstruction
- Memory Insensitive Simplification for View-Dependent Refinement
- Multi-Resolution Point-Sample Raytracing
- 3D scan-based animation techniques for Chinese opera facial expression documentation
- Progressive Blue Surfels
- Image-Based Rendering from Handheld Cameras Using Quad Primitives
- Chances and Limits of Progression in Visualization
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