A Survey of General‐Purpose Computation on Graphics Hardware
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Summary
This report describes, summarize, and analyzes the latest research in mapping general‐purpose computation to graphics hardware.
- Type
- article
- Published
- 2007-03-01
- Cited by
- 2,623
- References
- 279
- Access
- Open access
- OpenAlex
- https://openalex.org/W2108157916
- Semantic Scholar
- https://api.semanticscholar.org/CorpusID:15634829
Keywords
Computer science, Graphics hardware, General-purpose computing on graphics processing units, Graphics, Real-time computer graphics
References
- Virtual 16 Bit Precise Operations on RGBA8 Textures
- Non–linear Registration of Pre– and Intraoperative Volume Data Based On Piecewise Linear Transformations
- General Purpose Computation on Graphics Hardware
- Stack Implementation on Programmable Graphics Hardware
- Ashli - Advanced Shading Language Interface
- Efficient 3D Audio Processing with the GPU
- Cache-oblivious mesh layouts
- Fast GPU ray tracing of dynamic meshes using geometry images
- A Work-Efficient Step-Efficient Prefix Sum Algorithm
- Explicit Early-Z Culling for Efficient Fluid Flow Simulation and Rendering
- Single Sample Soft Shadows Using Depth Maps
- Brute Force Attack on UNIX Passwords with SIMD Computer
- Proceedings of Vision, Modeling and Visualization 2000
- Unified Texture Management for Arbitrary Meshes
- Real-time 3D fluid simulation on GPU with complex obstacles
- Octree Textures on the GPU
- Realistic, hardware-accelerated shading and lighting
- The design and implementation of a first-generation CELL processor
- Applications of pixel textures in visualization and realistic image synthesis
- Hardware-based nonlinear filtering and segmentation using high-level shading languages
Cited by
- High Performance Computing for DNA Sequence Alignment and Assembly
- Improving solution characteristics of particle swarm optimization through the use of digital pheromones, parallelization, and graphical processing units (GPUs)
- Multicore Platforms for Scientific Computing: Cell BE and NVIDIA Tesla
- Jumping Jack - A Parallel Algorithm for Non-Monotonic Stream Compaction
- Interactive specular and glossy reflections in dynamic scenes. (Réflexions spéculaires en temps interactif dans les scènes dynamiques)
- Virtual Tool Mark Generation for Efficient Striation Analysis ,
- Simultaneous Real-time 3D Visual Tracking of Multiple Objects using a Stream Processor
- GPU Accelerated Parallel Iris Segmentation
- A Framework for Megascale Agent Based Model Simulations on the GPU
- Online Dynamic Graph Drawing
- GPU-accelerated Real-Time 3D Tracking for Humanoid Autonomy
- GUSTO : general architecture design utility and synthesis tool for optimization
- Logic Simulation Using Graphics Processors
- Flexible processing of streamed context data in a distributed environment
- Parallel Mesh Adaptation and Graph Analysis Using Graphics Processing Units
- Bayesian real-time perception algorithms on GPU
- Mstack: A Lightweight Cross-Platform Benchmark for Evaluating Co-Processing Technologies
- Développement de la scatterométrie dynamique pour le suivi en temps réel de procédés. Application à la microélectronique.
- Towards Automatic Code Generation for GPU architectures
- Federation: Out-of-Order Execution using Simple In-Order Cores
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- A Survey of General-Purpose Computation on Graphics Hardware