Real-time texture synthesis by patch-based sampling
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Summary
An algorithm for synthesizing textures from an input sample by sampling patches according to a nonparametric estimation of the local conditional MRF density function, to avoid mismatching features across patch boundaries.
- Type
- article
- Published
- 2001-07-01
- Cited by
- 769
- References
- 35
- OpenAlex
- https://openalex.org/W2083518538
- Semantic Scholar
- https://api.semanticscholar.org/CorpusID:15448589
Keywords
Texture synthesis, Sampling (signal processing), Computer science, Algorithm, Ranging
References
- Chaos Mosaic: Fast and Memory Efficient Texture Synthesis
- Texture and Shape Synthesis on Surfaces
- Finding structure in Co-occurrence matrices for texture analysis
- Image quilting for texture synthesis and transfer
- An evaluation of stochastic models for analysis and synthesis of gray-scale texture
- An Algorithm for Finding Best Matches in Logarithmic Expected Time
- Creating full view panoramic image mosaics and environment maps
- Computer rendering of stochastic models
- A cellular texture basis function
- Multiresolution sampling procedure for analysis and synthesis of texture images
- Synthesizing natural textures
- Pyramid-based texture analysis/synthesis
- Texture synthesis for digital painting
- Reaction-diffusion textures
- Texture synthesis by non-parametric sampling
- Exploring Texture Ensembles by Efficient Markov Chain Monte Carlo-Toward a 'Trichromacy' Theory of Texture
- Minimax Entropy Principle and Its Application to Texture Modeling
- A simple algorithm for nearest neighbor search in high dimensions
- Texture synthesis over arbitrary manifold surfaces
- Principal Component Analysis
Cited by
- Exemplar-Based Image Inpainting Using a Modified Priority Definition
- Synthesis of Reflectance Function Textures from Examples
- Asymptotically Admissible Texture Synthesis
- Light and Water Drops
- Detections and applications of saliency on 3D surfaces by using retinex theory
- On a Variational Problem Arising in Image Reconstruction
- Technical Section: Multi-exemplar inhomogeneous texture synthesis
- A Rapid Texture Synthesis Algorithm Based on Clustering Preprocessing
- High Fidelity Inpainting for Critical Applications Using Image Fusion
- A comparison study of four texture synthesis algorithms on regular and near-regular textures
- Artistic Painting Style Transformation Using a Patch-based Sampling Method
- Fast Image-based Rendering using Hierarchical Image-based Priors
- Modeling dendritic structures for artistic effects
- Automatic Dynamic Expression Synthesis For Speech Animation
- Data-driven approaches for texture and motion
- Feature-Based Texture Synthesis and Hierarchical Tensor Approximation
- Stochastic Optimization for Learning-based Super-resolution: Algorithms and Applications
- Les contours actifs basés région avec a priori de bruit, de texture et de forme : Application à l'échocardiographie. (Region based active contours with noise, texture and shape prior: Application to echocardiography)
- Visual Equivalence: A New Standard of Image Fidelity for Computer Graphics
- Enhanced Texture Editing using Self Similarity
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