Real-time texture synthesis by patch-based sampling

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Summary

An algorithm for synthesizing textures from an input sample by sampling patches according to a nonparametric estimation of the local conditional MRF density function, to avoid mismatching features across patch boundaries.

Type
article
Published
2001-07-01
Cited by
769
References
35

Keywords

Texture synthesis, Sampling (signal processing), Computer science, Algorithm, Ranging

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