A solution to the hidden surface problem
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Summary
A method for producing half-tone pictures by computer, which works well in most cases, but does not handle all objects correctly, and compares favourably in speed and storage requirements with other published algorithms.
- Type
- article
- Published
- 1972-08-01
- Cited by
- 168
- References
- 7
- Access
- Open access
- OpenAlex
- https://openalex.org/W2050422177
- Semantic Scholar
- https://api.semanticscholar.org/CorpusID:13829930
Keywords
Computer science, Simple (philosophy), Tone (literature), Algorithm, Transparency (behavior)
References
- Computer assisted assembly and rendering of solids
- On calculating the illusion of reality
- A real time visible surface algorithm
- A hidden surface algorithm for computer generated halftone pictures
- A procedure for generation of three-dimensional half-toned computer graphics presentations
- Continuous Shading of Curved Surfaces
Cited by
- Hierarchical Back-Face Culling
- Fast high accuracy volume rendering
- Modélisation et rendu d'images réalistes de paysages naturels. (Modeling and Rendering of natural landscapes realistic images)
- Advanced computer vision and graphics collaboration techniques for image-based rendering
- Non-photorealistic rendering of algorithmically generated trees
- Modélisation multi-dimensionnelle et analyse multi-régionale de l'économie française. (Multi-dimensional Modelling and Multi-regional Analysis of the French Economy)
- Hierarchical Techniques for Visibility Computations
- Analytic illumination in polyhedral environments
- Visibility Sorting and Compositing for Image-Based Rendering
- Postprocessor for fire analysis finite element program
- Efficient shadow map filtering
- Surface modeling using quadtrees
- Pipeline rendering: interaction and realism through hardware-based multi-pass rendering
- Non-photorealistic rendering: a critical examination and proposed system.
- The utilization of procedure models in digital image synthesis.
- An image-based framework for global illumination in animated environments
- Visibilité tridimensionnelle : étude analytique et apllications
- Illumination and Color in Computer Generated Imagery
- AN IMAGE GENERATION SUB-SYSTEM FOR A REALISTIC DRIVING SIMULATOR
- Direct Rendering Algorithms for Complex Volumetric Scenes
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