Active and cooperative learning: final tips and tricks (part IV)
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Summary
The design and evaluation of classroom exercises and additional suggestions to manage an active and cooperative learning environment are discussed.
- Type
- article
- Published
- 2006-12-01
- Cited by
- 19
- References
- 3
- OpenAlex
- https://openalex.org/W2040988978
- Semantic Scholar
- https://api.semanticscholar.org/CorpusID:6194591
Keywords
Active learning (machine learning), Cooperative learning, Mathematics education, Computer science, Psychology
References
Cited by
- Student-authored Wiki textbook in CS1
- An experience in the use of the jigsaw technique to teach object-oriented design
- Strategies for preparing computer science students for the multicore world
- Successful implementation of an active learning laboratory in computer science
- AP CS A exploration of a change from GridWorld to labs
- Course development through student-faculty collaboration: a case study
- The Jigsaw Technique: Experiences Teaching Analysis Class Diagrams
- Assessing cognitive learning of analytical problem solving
- A refined C-based infrastructure and curriculum to support robots in introductory CS
- Student-generated active-learning exercises
- Using daily student presentations to address attitudes and communication skills in CS1
- Experiences with active learning in CS 3
- A lab-based approach for introductory computing that emphasizes collaboration
- Active And Collaborative Learning Strategies For Teaching Computing
- The Jigsaw technique to teach object-oriented design: A replication study with graduate students
- CS0: A Project Based, Active Learning Course
- Student-faculty collaboration in developing and testing infrastructure for a C-based course using robots
- The active-learning transformation: a case study in software development and systems software courses
- Using daily student presentations to address attitudes and communication skills in CS1
- Student-generated active-learning exercises
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