Playing for real: video games and stories for health-related behavior change.

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Summary

Research is needed on the optimal use of game-based stories, fantasy, interactivity, and behavior change technology in promoting health-related behavior change.

Type
review
Published
2008-01-01
Cited by
1,088
References
73
Access
Open access

Keywords

Interactivity, Fantasy, Behavior change, Psychology, Health behavior

References

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