Playing for real: video games and stories for health-related behavior change.
Explore this paper's citation graph
Summary
Research is needed on the optimal use of game-based stories, fantasy, interactivity, and behavior change technology in promoting health-related behavior change.
- Type
- review
- Published
- 2008-01-01
- Cited by
- 1,088
- References
- 73
- Access
- Open access
- OpenAlex
- https://openalex.org/W1936508772
- Semantic Scholar
- https://api.semanticscholar.org/CorpusID:11581058
Keywords
Interactivity, Fantasy, Behavior change, Psychology, Health behavior
References
- Reporting in randomized clinical trials improved after adoption of the CONSORT statement.
- The effectiveness of nutrition education and implications for nutrition education policy, programs, and research: a review of research
- Promoting physical activity in children with MetaKenkoh.
- The Gamecycle Exercise System: Comparison With Standard Ergometry
- Effectiveness of an Upper Extremity Exercise Device Integrated With Computer Gaming for Aerobic Training in Adolescents With Spinal Cord Dysfunction
- Evaluation of microcomputer nutritional teaching games in 1,876 children at school.
- Developing serious games
- Edutainment Tools for Initial Education of Type-1 Diabetes Mellitus: Initial Diabetes Education with Fun
- The Complete Film Dictionary
- Story: Substance, Structure, Style, and the Principles of Screenwriting
- Evaluation of a Manual Wheelchair Interface to Computer Games
- Computer game for inner-city children does not improve asthma outcomes.
- Measurement of outcomes, mediators, and moderators in behavioral obesity prevention research.
- Affect and the Computer Game Player: The Effect of Gender, Personality, and Game Reinforcement Structure on Affective Responses to Computer Game-Play
- Interrupting intentions: Zeigarnik-like effects in prospective memory
- Self-regulation and the problem of human autonomy: does psychology need choice, self-determination, and will?
- Do Mexican-American mothers' food-related parenting practices influence their children's weight and dietary intake?
- Barny a Computer Based Health Information System for Adolescents
- Feasibility of a dance videogame to promote weight loss among overweight children and adolescents.
- An interactive computer-animated system (SpiroGame) facilitates spirometry in preschool children.
Cited by
- Incentivizing children's fruit and vegetable consumption: Evaluation and modification of the Food Dudes program for sustainable use in U.S. elementary schools
- Active Video-Gaming Effects on Balance and Mobility in Individuals with Chronic Stroke: A Randomized Controlled Trial
- Attributing Meaning to Online Social Network Analysis for Tailored Socio-Behavioral Support Systems
- A mobile phone-based serious game for children with type 1 diabetes
- Autonomous e-coaching in the wild: empirical validation of a model-based reasoning system
- Capitalizing on the State-of-the-Art in Preserving Complex Visual Digital Objects: The POCOS Project
- The practical and theoretical implications of flow theory and intrinsic motivation in designing and implementing exergaming in the school environment
- Energy expenditure of “Kinect™” exergaming in schoolchildren
- Exergames in motor skill learning.
- Elaboration, validation et application de la grille de critères de persuasion interactive
- Serious games for the treatment or prevention of depression: A systematic review
- Persuasive Game Design: A model and its definitions
- The relationship between real sports and digital adaptation in e-sport gaming
- The effects of supraliminal bipolar primes on career and technical educators' viewing time, perceived confidence, and self-efficacy of desktop virtual reality
- MEAL PROJECT: MODIFYING EATING ATTITUDES AND ACTIONS THROUGH LEARNING
- Identification of Best Practices for Childhood Nutrition Education Interventions
- Impact of cooperative versus competitive exergame play on overweight and obese adolescents' physical, socio-emotional, and cognitive health
- The Influence of Video Games on Social, Cognitive, and Affective Information Processing
- Leveraging Play in Health-Based Games to Promote Sustained Behavior Change in Healthy Eating and Exercise
- Emotional User Experiences on Narrative-Based Social Issue Serious Game : Focused on
Related papers
- Applying health behavior theory to multiple behavior change: considerations and approaches.
- Stages of change of smoking cessation: relationships with other health behaviors.
- The Research of Health Related Behavior of Diabetes Mellitus Patients Treated with Behavior Intervene
- Beliefs as Motivational Influences at Stages in Behavior Change
- MULTIPLE HEALTH BEHAVIOR RISKS: REDEFINING CO-ACTION AND INVESTIGATING MULTIPLE HEALTH BEHAVIOR CHANGE USING THE TRANSTHEORETICAL MODEL
- Future Application of Multitheory Model of Health Behavior Change for Skin Cancer Prevention Behaviors
- Tailored interventions for multiple risk behaviors.
- Using behavioral contracts to promote health behavior change: application in a college level health course.
- The Role of Self-Efficacy in Achieving Health Behavior Change