Rigid Body Simulation with Contact and Constraints
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Summary
A method for human character animation where motion capture data is used to drive a rigid body simulation where physical constraints and forces acting on the character to be taken into account is presented.
- Type
- article
- Published
- 2002-01-01
- Cited by
- 45
- References
- 40
- Access
- Open access
- OpenAlex
- https://openalex.org/W1925954388
- Semantic Scholar
- https://api.semanticscholar.org/CorpusID:119722651
Keywords
Body contact, Computer science, Physics
References
- Linear complementarity, linear and nonlinear programming
- Robot Dynamics Algorithms
- Formulating Dynamic Multi-Rigid-Body Contact Problems with Friction as Solvable Linear Complementarity Problems
- A Mathematical Introduction to Robotic Manipulation
- Computer methods for ordinary differential equations and differential-algebraic equations
- Stabilization of invariants of discretized differential systems
- Mechanics of Robotic Manipulation
- Forward Dynamics, Elimination Methods, and Formulation Stiffness in Robot Simulation
- Stabilization of constraints and integrals of motion in dynamical systems
- Stabilization of DAEs and invariant manifolds
- Impulse-based simulation of rigid bodies
- COMPLEMENTARY PIVOT THEORY OF MATHEMATICAL PROGRAMMING
- Least Constraint: A Framework for the Control of Complex Mechanical Systems
- A modeling system based on dynamic constraints
- Mechanical Systems of Rigid Bodies Subject to Unilateral Constraints
- Collision Detection for Moving Polyhedra
- An Architecture for General Purpose Physical System Simulation-Integrating Geometry, Dynamics, and Control
- Learning to Associate Faces across Views in Vector Space of Similarities to Prototypes
- AN IMPLICIT TIME-STEPPING SCHEME FOR RIGID BODY DYNAMICS WITH INELASTIC COLLISIONS AND COULOMB FRICTION
- Real-time Collision Detection and Response using Sphere-trees
Cited by
- Suture en chirurgie virtuelle : simulation interactive et modèles hétérogènes. (Suture in virtual surgery : interactive simulation and heterogeneous models)
- Slip Prediction Based on Manipulator Motion
- Modèle déformable 1D pour la simulation physique temps réel
- PHYSICS BASED MODELING AND SIMULATION OF COLLISION RESPONSE
- The numerical simulation of plate-type windborne debris flight
- Modeling and simulation for lunar rover based on terramechanics and multibody dynamics
- Non-linearity and non-smoothness in multi-body dynamics: Application to woodpecker toy
- A constraint‐stabilized time‐stepping approach for rigid multibody dynamics with joints, contact and friction
- Video-based 3D motion capture through biped control
- A Simplified Contact Model for Treating the Balance of Biped Virtual Characters
- Techniques for Real-Time Rigid Body Simulation
- Real-time rigid body simulation based on volumetric penalty method
- Post-stabilization for rigid body simulation with contact and constraints
- Motion perturbation based on simple neuromotor control models
- CONSTRAINT STABILIZATION FOR TIME-STEPPING APPROACHES FOR RIGID MULTIBODY DYNAMICS WITH JOINTS, CONTACT, AND FRICTION
- Using simulation for planning and design of robotic systems with intermittent contact
- Data-driven kinematic and dynamic models for character animation
- A collision framework for rigid and deformable body simulation
- Tunable Robustness: An Artificial Contact Strategy with Virtual Actuator Control for Balance
- Modelling the motion of a non-free system of rigid bodies using the Lagrange equations of the first kind
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