Corrosion: Simulating and Rendering
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Summary
This work proposes an approach based on simple physical characteristics to simulate and render new forms of corrosion, taking into account "real world" time and different atmospheric condition categories with experimental data to predict the evolution of corrosion over time.
- Type
- preprint
- Published
- 2001-06-07
- Cited by
- 67
- References
- 30
- Access
- Open access
- OpenAlex
- https://openalex.org/W1511343712
- Semantic Scholar
- https://api.semanticscholar.org/CorpusID:1936018
Keywords
Rendering (computer graphics), Corrosion, Computer science, Bidirectional reflectance distribution function, Computer graphics
References
- Materials Science and Engineering: An Introduction
- Surface scratches: measuring, modeling and rendering
- Efficient algorithms for local and global accessibility shading
- 3D surface cellular automata and their applications
- Traité des Matériaux. Vol 12: Corrosion et chimie de surfaces des métaux. Von D. Landolt. Presses Polytechniques et Universitaires Romandes. Lausanne 1993. Preis: SF 118,–
- A BRDF Postprocess to Integrate Porosity on Rendered Surfaces
- Reaction-diffusion textures
- Rendering fur with three dimensional textures
- Simulating dust accumulation
- Generating textures on arbitrary surfaces using reaction-diffusion
- Light reflection functions for simulation of clouds and dusty surfaces
- A reflectance model for computer graphics
- Stochastic Kinetics of Corrosion and Fractal Surface Evolution
- Modeling and rendering of weathered stone
- Corrosion engineering
- Modeling and rendering of metallic patinas
- Reflectance Spectroscopy
- Generating textures on arbitrary surfaces using reaction-diffusion
- Reaction-diffusion textures
- Corrosion
Cited by
- Technical Section: A survey of aging and weathering phenomena in computer graphics
- Modeling of Wood Aging Caused by Biological Deterioration
- Temporal Signature Modeling and Analysis
- Digital Alchemy: Matter and Metamorphosis in Contemporary Digital Animation and Interface Design
- Simulating Atmospheric Pollution Weathering on Buildings
- Génération de contenu graphique
- Modèles d'habillage de surface pour la synthèse d'images. (Texturing methods for Computer Graphics)
- A survey on object deformation and decomposition in computer graphics
- Realistic image synthesis of surface scratches and grooves
- Phenomenological Simulation of Efflorescence in Brick Constructions
- Observing and Transferring Material Histories
- Digital Modeling of Material Appearance
- Highlights on weathering effects
- Time-Varying Textures
- Procedural authoring of solid models
- Simulation and Rendering of Pitting Corrosion
- Context-aware textures
- Adaptable aging factory for multiple objects and colorations
- Painting canvas synthesis
- The Simulation of Rusty Phenomenon Based on Image Texture Feature
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