Learning Map as Omniscient View for Learning Interaction in Educational Games

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Summary

The visual learning map is proposed as the omniscient view for storytelling of learning for educational games which provide the game minimaps and is represented by several visual diagrams for real-time readability.

Type
article
Published
2011-06-30
Cited by
0
References
3

Keywords

Readability, Computer science, Storytelling, Active learning (machine learning), Experiential learning

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