A Cover-Based Approach to Multi-Agent Moving Target Pursuit
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Summary
This work defines cover set and presents an algorithm that uses cover to coordinate multiple pursuers, and compares the effectiveness of this algorithm against several classic and state-of-the-art pursuit algorithms, along several performance measures.
- Type
- article
- Published
- 2008-10-22
- Cited by
- 35
- References
- 18
- Access
- Open access
- OpenAlex
- https://openalex.org/W155439275
- Semantic Scholar
- https://api.semanticscholar.org/CorpusID:16411974
Keywords
Cover (algebra), Computer science, Position (finance), Graph, Set (abstract data type)
References
- New Approaches To Moving Target Search
- Moving Target Search
- 4th International Joint Conference on Autonomous Agents and Multiagent Systems (AAMAS 2005), July 25-29, 2005, Utrecht, The Netherlands
- Baldur's Gate
- Real-time search for learning autonomous agents
- Multiple Agents Moving Target Search
- A Formal Basis for the Heuristic Determination of Minimum Cost Paths
- Real-Time Heuristic Search
- Dynamic Control in Real-Time Heuristic Search
- Speeding up moving-target search
- Partial Pathfinding Using Map Abstraction and Refinement
- D*lite
- Adaptive A
- State Abstraction for Real-time Moving Target Pursuit : A Pilot Study
Cited by
- Graph Searching and Related Problems
- The Game of Cops and Robbers on Graphs
- Evaluating Strategies for Running from the Cops
- The optimal capture time of the one-cop-moves game
- Meyniel’s conjecture on the cop number: A survey
- Cops and Robbers is EXPTIME-complete
- Moving-Target Pursuit Algorithm Using Improved Tracking Strategy
- Incremental Search-Based Path Planning for Moving Target Search
- Learning to intercept opponents in first person shooter games
- Visibility Induction for Discretized Pursuit-Evasion Games
- Effect of Latency on Pursuit Problems
- Optimal solutions for moving target search
- Linguistic geometry approach for solving the Cops and Robber problem in grid environments
- A Scalable Approach to Chasing Multiple Moving Targets with Multiple Agents
- Learning multi-agent pursuit of a moving target
- Scalable cooperative multi-agent pathfinding with tractability and completeness guarantees
- The one-cop-moves game on planar graphs
- Domination and Identification Games in Graphs. (Jeux de Domination et d'Identification dans les Graphes)
- Receding Horizon Optimization Method for Solving the Cops and Robbers Problems in a Complex Environment with Obstacles
- Multiple Pursuers TrailMax Algorithm for Dynamic Environments
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