Look Who's Talking — Engaging in Interactions with Multiple Users
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Summary
A corpus analysis of the gaze behavior of two users interacting with an embodied conversational agent using the Gamble 1 system that realizes a small game of dice for multiple players is presented.
- Type
- article
- Published
- 2005-01-01
- Cited by
- 0
- References
- 18
- OpenAlex
- https://openalex.org/W63557787
- Semantic Scholar
- https://api.semanticscholar.org/CorpusID:141459851
Keywords
Gaze, Embodied cognition, Human–computer interaction, Dice, Computer science
References
- Caring for agents that care: Building empathic relations with synthetic agents
- Embodied conversational agents
- Max - A Multimodal Assistant in Virtual Reality Construction
- CrossTalk: An Interactive Installation with Animated Presentation Agents
- Gaze and Mutual Gaze
- Human conversation as a system framework: designing embodied conversational agents
- Conversational Organization: Interaction Between Speakers and Hearers
- Virtual Humans in the Mission Rehearsal Exercise System
- Some functions of gaze-direction in social interaction.
- From Greta's mind to her face: modelling the dynamics of affective states in a conversational embodied agent
- Where to look: a study of human-robot engagement
- Embodied contextual agent in information delivering application
- The Role of Eye Gaze in Avatar Mediated Conversational Interfaces
- Towards a Model of Face-to-Face Grounding
- Eye gaze patterns in conversations: there is more to conversational agents than meets the eyes
- Interpersonal Distance in Immersive Virtual Environments
- ANVIL - a generic annotation tool for multimodal dialogue
- Developing HMM-Based Recognizers with ESMERALDA
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- A Corpus for Investigating the Multimodal Nature of Multi-Speaker Spontaneous Conversations – EVA Corpus