Look Who's Talking — Engaging in Interactions with Multiple Users

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Summary

A corpus analysis of the gaze behavior of two users interacting with an embodied conversational agent using the Gamble 1 system that realizes a small game of dice for multiple players is presented.

Type
article
Published
2005-01-01
Cited by
0
References
18

Keywords

Gaze, Embodied cognition, Human–computer interaction, Dice, Computer science

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