Modeling and simulation of cellular transport mechanism as a game
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Summary
Second Life was used as modeling tool and platform to model, simulate and create a semi-permeable cell membrane that would enable students to select a molecule that they want to be and find how to enter the cell.
- Type
- article
- Published
- 2010-07-11
- Cited by
- 0
- References
- 8
- OpenAlex
- https://openalex.org/W61921737
- Semantic Scholar
- https://api.semanticscholar.org/CorpusID:38937387
Keywords
Computer science, Process (computing), Human–computer interaction, Mechanism (biology), Metaverse
References
- As Distance Education Comes of Age, the Challenge Is Keeping the Students.
- Enabling Distributed Learning Communities via Emerging Technologies--Part One.
- CSCW at play: 'there' as a collaborative virtual environment
- What video games have to teach us about learning and literacy
- Impact of Distance Independent Education
- Three-dimensional virtual worlds and distance learning: two case studies of Active Worlds as a medium for distance education
- Distance Learning, the Internet, and the World Wide Web. ERIC Digest.
- Video Games and the Future of Learning. WCER Working Paper No. 2005-4.
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