Nutzung gewalthaltiger Bildschirmspiele als längsschnittlicher Risikofaktor für Cyberbullying in der frühen Adoleszenz
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- Type
- article
- Published
- 2014-10-03
- Cited by
- 5
- References
- 63
- Access
- Open access
- OpenAlex
- https://openalex.org/W42902967
- Semantic Scholar
- https://api.semanticscholar.org/CorpusID:141385708
Keywords
Aggression, Socialization, Video game, Psychology, Longitudinal study
References
- Risiko Video- und Computerspiele? Eine Studie über Video- und Computerspielnutzung und Aggression bei 12- und 16- jährigen Jugendlichen
- The Oxford handbook of media psychology
- Social determinants of health and well-being among young people: Health Behaviour in School-aged Children (HBSC) study: international report from the 2009/2010 survey.
- Kausalanalysen in der Längsschnittforschung. Das Cross-Lagged-Panel Design
- Traditional Bullying and Cyberbullying Identification of Risk Groups for Adjustment Problems
- Cyber-victimization and popularity in early adolescence: Stability and predictive associations
- Exposure to violent video games and aggression in German adolescents: a longitudinal analysis.
- Children's choices and strategies in video games
- ViSC Social Competence Program.
- Playing violent electronic games, hostile attributional style, and aggression-related norms in German adolescents.
- Video Games and Youth Violence: A Prospective Analysis in Adolescents
- Direct and indirect aggression during childhood and adolescence: a meta-analytic review of gender differences, intercorrelations, and relations to maladjustment.
- The nature of cyberbullying, and strategies for prevention
- Cyberbullying: Abusive Relationships in Cyberspace
- Parental Mediation, Online Activities, and Cyberbullying
- Patterns of Adolescent Bullying Behaviors: Physical, Verbal, Exclusion, Rumor, and Cyber
- Longitudinal predictors of cyber and traditional bullying perpetration in Australian secondary school students
- Digital game violence and direct aggression in adolescence: A longitudinal study of the roles of sex, age, and parent–child communication
- Relational aggression, gender, and social-psychological adjustment.
- The effects of violent video game habits on adolescent hostility, aggressive behaviors, and school performance.
Cited by
- Prevention of Cyberbullying and Cyber Victimization: Evaluation of the ViSC Social Competence Program
- Effectiveness and sustainability of the ViSC Social Competence Program to prevent cyberbullying and cyber-victimization: Class and individual level moderators.
- Prevalence and Correlates of Cyberbullying Perpetration. Findings from a German Representative Student Survey
- Exposure to Online Game Violence and Cyberbullying among Chinese Adolescents: Normative Beliefs about Aggression as a Mediator and Trait Aggressiveness as a Moderator
- Media violence and cyberbullying: A Meta-analysis of pathways and potential moderators
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