Millennial's perspective of clicker technology in a nursing classroom: A Mixed methods research study.
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Summary
Perceived levels of student perception of the technology of clickers in a nursing classroom portray a positive correlation of learning and an enhanced pedagogical approach for nursing students.
- Type
- article
- Published
- 2018-03-01
- Cited by
- 27
- References
- 20
- OpenAlex
- https://openalex.org/W29306750
- Semantic Scholar
- https://api.semanticscholar.org/CorpusID:46860849
Keywords
Political science
References
- Promoting active learning using audience response system in large bioscience classes.
- Communities of innovation: Individual, group, and organizational characteristics leading to greater potential for innovation
- Audio-visual methods in teaching
- Do questions help? The impact of audience response systems on medical student learning: a randomised controlled trial
- Millennial Generation Student Nurses’ Perceptions of the Impact of Multiple Technologies on Learning
- The Use of “Mixing” Procedure of Mixed Methods in Health Services Research
- The Use of Audience Response Systems in Nursing Education: Best Practice Guidelines
- Active-learning strategies: the use of a game to reinforce learning in nursing education. A case study.
- Closing the Missing Links and Opening the Relationships among the Factors: A Literature Review on the Use of Clicker Technology Using the 3P Model
- Use of classroom "clickers" to promote acquisition of advanced reasoning skills.
- Twitter, Millennials, and Nursing Education Research
- Expect the Unexpected: Simulation Games as a Teaching Strategy
- Effectiveness of classroom response systems within an active learning environment.
- Connecting Theory to Practice: Using Guided Questions to Standardize Clinical Postconference.
- Millennial Students' Preferred Methods for Learning Concepts in Psychiatric Nursing.
- Fishing for Pharmacology Success: Gaming as an Active Learning Strategy.
- Effects of Sharing Clickers in an Active Learning Environment
- Kaizen: An Innovative Team Learning Experience for First-Semester Nursing Students.
- Teaching Millennials and Generation Z: Bridging the Generational Divide
- A comparative study: do “clickers” increase student engagement in multidisciplinary clinical microbiology teaching?
Cited by
- Usability of a classroom response system in an online course: Testing of a smartphone-downloadable technology enhanced learning tool for distance education
- Impact of educational games on academic outcomes of students in the Degree in Nursing
- Pros and Cons of Audience Response Systems in the Education of Health Professionals
- Contextualizing Instructional Technology to the Demands of Nursing Education.
- Design, implementation and evaluation of teaching module of liquid dosage form in a Flipped Classroom for pharmacy students
- ¿Qué tecnología escojo para mi clase? Percepción de estudiantes de medicina sobre clickers y Kahoot
- Application of a Blended Assessment Strategy to Enhance Student Interest and Effectiveness in Learning
- Social Media Used and Teaching Methods Preferred by Generation Z Students in the Nursing Clinical Learning Environment: A Cross-Sectional Research Study
- A comparison of three interactive examination designs in active learning classrooms for nursing students
- Comparison of the effect of reinforcement with question-answer and kahoot method on the success and motivation levels of nursing students: A quasi-experimental review.
- Validation of a questionnaire on the use of Interactive Response System in Higher Education
- Management System of Hybrid Classroom Teaching Process Oriented to Smart Classroom
- Preferred Instructional Methods of Millennial Nursing Students
- Technology usage for teaching and learning in nursing education: An integrative review
- Usability, Engagement, Learning Outcomes, Benefits and Challenges of Using a Mobile Classroom Response System During Clinical Simulations for Undergraduate Nursing Students
- Effective teaching: The 20-20-10-10 model
- Study Based on Gamification of Tests through Kahoot!™ and Reward Game Cards as an Innovative Tool in Physiotherapy Students: A Preliminary Study
- The effect of reinforcement using the Gimkit game on learning the subject in nursing students.
- Team-based learning complemented by interactive response system: Application of a strategy on the course of human growth and development for nursing students.
- New innovations and educational process in undergraduate neurology education in blended learning
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