Horror Videogames and the Uncanny

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Summary

This paper explores the uncanny dimensions of avatars and gamespace in survival horror videogames and suggests the unsettling psychological disturbance lurking behind the homely and the familiar is the primal site of the uncanny.

Type
article
Published
2009-01-01
Cited by
16
References
15

Keywords

Uncanny, Avatar, Animation, Object (grammar), Aesthetics

References

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