Psychological evaluation of a group communication activation robot in a party game
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Summary
Interaction in NANDOKU quiz game with subjects as panelists is evaluated using video analysis and SD(Semantic Differential) method with questionnaires, and the result of SD method indicates that subjects feel more pleased and more noisy with participation of a robot.
- Type
- article
- Published
- 2010-01-01
- Cited by
- 11
- References
- 9
- OpenAlex
- https://openalex.org/W16138633
- Semantic Scholar
- https://api.semanticscholar.org/CorpusID:1754795
Keywords
Robot, Group (periodic table), Computer science, Human–computer interaction, Communication in small groups
References
- Conversation robot participating in and activating a group communication
- Conversation Robot Participating in Group Conversation
- SCHEMA: multi-party interaction-oriented humanoid robot
- Psychological analysis on human-robot interaction
- Footing in human-robot conversations: How robots might shape participant roles using gaze cues
- On Using Language
- Issues in Multiparty Dialogues
Cited by
- Target object announcement combining robot gaze and augmented hand
- Towards a Computational Model of Small Group Facilitation
- Four-participant group conversation: A facilitation robot controlling engagement density as the fourth participant
- Psychological impact on human when a robot makes mistakes
- Augmented robot hand to represent what the robot will handle
- A Four-Participant Group Facilitation Framework for Conversational Robots
- Psychological Effect of Robot Interruption in Game
- A Study on Social Robot Behavior in Group Conversation
- Multiparty Conversation Facilitation Strategy Using Combination of Question Answering and Spontaneous Utterances
- On Positive Effect on Humans by Poor Operability of Robot
- Analysis on Effects of Text-to-Speech and Avatar Agent in Evoking Users' Spontaneous Listener's Reactions
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