Psychological evaluation of a group communication activation robot in a party game

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Summary

Interaction in NANDOKU quiz game with subjects as panelists is evaluated using video analysis and SD(Semantic Differential) method with questionnaires, and the result of SD method indicates that subjects feel more pleased and more noisy with participation of a robot.

Type
article
Published
2010-01-01
Cited by
11
References
9

Keywords

Robot, Group (periodic table), Computer science, Human–computer interaction, Communication in small groups

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