A game-based approach for raising awareness on sustainability issues in public spaces
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Summary
The overarching conclusion from the analysis of the game uptake is that it may enhance student’s engagement with sustainability issues, especially in blended learning contexts for ‘blending’ different pedagogical approaches with tools and media as means of improving the educational practice.
- Type
- article
- Published
- 2013-01-01
- Cited by
- 8
- References
- 17
- Access
- Open access
- OpenAlex
- https://openalex.org/W1843804
- Semantic Scholar
- https://api.semanticscholar.org/CorpusID:32377864
Keywords
Sustainability, Usability, Consolidation (business), Educational game, Knowledge management
References
- The knowledge-creating company
- Measuring the Quality of the Outdoor Environment Relevant to Older People's Lives
- Sustainable Communities: the potential for eco-neighbourhoods;
- How can exploratory learning with games and simulations within the curriculum be most effectively evaluated?
- The use of 'exploratory learning' for supporting immersive learning in virtual environments
- Sustainable Communities: The Potential for Eco-Neighbourhoods
- Learning as immersive experiences: Using the four-dimensional framework for designing and evaluating immersive learning experiences in a virtual world
- Evaluation of an Immersive Learning Programme to Support Triage Training
- Computer games and simulations for adult learning: Case studies from practice
- Learning in immersive worlds: A review of game-based learning
- Open Space: People Space
- Mind in Society: The Development of Higher Psychological Processes
- Mind in Society
- Mind in society: the development of higher psychological processes
- Using Serious Game Technology to Improve Aircrew Training
Cited by
- MASELTOV Deliverable Report 7.1.2: Incidental Learning Framework
- Learning Analytics Architecture to Scaffold Learning Experience through Technology-based Methods
- Social simulations for behavioral change in urban sustainability contexts
- DECLARATION OF ORIGINALITY
- Gamification: using gaming mechanics to promote a business
- Cocreation and participation for designing sustainable playable cities
- Gamification for servitization
- Pegaso: A Serious Game to Prevent Obesity
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