A game-based approach for raising awareness on sustainability issues in public spaces

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Summary

The overarching conclusion from the analysis of the game uptake is that it may enhance student’s engagement with sustainability issues, especially in blended learning contexts for ‘blending’ different pedagogical approaches with tools and media as means of improving the educational practice.

Type
article
Published
2013-01-01
Cited by
8
References
17
Access
Open access

Keywords

Sustainability, Usability, Consolidation (business), Educational game, Knowledge management

References

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